Red storm rising pdf

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Red Storm Rising by Tom Clancy, Published: J J J J J I I I I I. Table of Contents. Author's Note ffl. Chapter 1 The Slow. Red Storm Rising. A chillingly authentic vision of modern war,. Red Storm Rising is as powerful as it is ambitious. Using the latest advancements in military. Red Storm Rising Download at BQEAQQC. Download[PDF] Red Storm Rising Ebook Click button below to download or read this book.

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Download as PDF, TXT or read online from Scribd. Flag for . () Based on the book RED STORM RISING by Tom Clancy. Jack Ryan. Finally [PDF] Tom Clancy Red Storm Rising PDF is available at our online library. With our complete resources, you could find [PDF] Tom. “Red Storm Rising”: Tom Clancy Novels and the Cult of National Security. WALTER L. HIXSON. They're not just novels. They're read as the real.

Johnson, of course, views it as part of a deliberate cover-up once the "spy mission" had gone wrong. Both Hersh's and Johnson's theories are a bit like Rube Goldberg contraptions — absurdly complicated but intriguing. A large measure of conjecture is unavoidable because so much information has either not been made available, or, like 's black box, will never be thoughJohnson thinks it possible that even here a cover-up took place. In the end what one believes depends a great deal on one's philosophy of history— conspiracy or confusion. It is certainly difficult to see how any secret plan on the scale imagined by Johnson would not have leaked in some form after the shootdown.

In , TSR, Inc. From Wikipedia, the free encyclopedia. Red Storm Rising First edition cover. War novel Techno-thriller Military fiction. Retrieved 27 December The Daily Mail. The Tom Clancy Companion Revised ed. Computer Gaming World.

Larry Bond on Tom Clancy". USNI News. Retrieved 9 January Publishers Weekly. Kirkus Reviews.

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Advance article alerts. Article activity alert. Receive exclusive offers and updates from Oxford Academic. Related articles in Web of Science Google Scholar. Citing articles via Web of Science 7. Zbigniew Brzezinski: Firing a Stinger is a three step process. It is fired from a Stinger Missiles mast above water.

Also remember that ice can wreck the missile as it tries to launch. This fires the missile. Stinger mast mounts are available from onward. It is not a PAP. Harpoon or Toma- hawk. If the aircraft dodges or jams the missile. Before launching. Controlling a Sea Lance: A Sea Lance is fired just like a torpedo. Controlling a Stinger: Once a missile is launched it's "on its own ". Entirely self-gu ided.

This missile is effective only against helicopters. The Defense Display is similar to the Tactical Display. Evasion The enemy may launch torpedoes at you. A warning alarm sounds when a new threat is first located by your crew. The display is centered around your boat. Threat Weapons will appear automatically on your secon- dary display. The map symbology is the same as on the Tactical Display. The knuckle acts like a noisemaker. RG Range. Decoys are launched from a special tube.

Threat Weapons Press the Threat Weapons key to see a list of enemy torpedoes threatening your boat. If you attempt to launch another decoy too fast. Submarines carry a large number and can drop them fairly quickly. There are three techn iques for "fooling " enemy torpedoes: If your boat is closer.

There are four possible entries on this list. Its maximum acquisition range to start homing is 2. When an enemy torpedo approaches. BRG Bearing: This indicates the compass direction from which the torpedo approaches. Reloading and programming a new decoy takes considerable time. Jammed torpedoes may head straight into the noisemaker. BRG A torpedo homes on a decoy instead of your sub only if a the torpedo is closer to the decoy than to you: The torpedo will either blindly race through the noisemaker in Introductory or Casual challenges or make a curving course around it in Serious orUltimate challenges.

Press the Noisemaker key to drop this device directly behind your boat. If you get far enough away. It sends out and reflects sound signals that imitate your sub. Defense Equipment les and decoys. Weapons begin homing at 2. Each relies on the limited sonar abilities of a torpedo: It also has a symbol showing whether the torpedo is currently above or below the layer.

BRG Decoys: Press the Decoy key to launch this device. A decoy travels straight ahead at 20 knots. If a ship has your location. Send ing out a decoy as you turn can be useful. The only escape is to prevent enemy ships from getting so close in the first place! Damage Report If you are hit. Half of your tubes are out of action. Many other tricks and maneuvers are possible. RBU Rockets: These extremely short-range multiple rocket launchers are car- ried on most Russian warships. Since other sensor systems are damaged.

Potentially vulnerable sys- tems include: If your boat has both passive sonar and its towed array damaged. They rarely sink you. Range varies from a few hundred to a few thousand yards. In general. These weapons drop quickly through the water and explode around you.

While you're in port.

vitecek.info | Sonar | Submarines

Returning to Sea: To leave port. Be aware that weapons handling and repairs take time. During Strategic Transit your sub. To repair a damaged system on your boat. Ignore it for Strategic Transit. You start the campaign at your home port. Strategic Transit: In all other options you bypass this and go directly into "Battle" see page Tomahawk TLAMs are useful only if your objective is a land target. The Sea Lance is primarily useful against nuclear subs.

The keyboard overlay provided is for use in battle only. Toma- hawk T ASM missiles are excellent for use against surface ships. Press the Selector to make the repair.

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Some Captains prefer the greater survivability of the Harpoon anyway. Stingers are always worth carrying ifthey're available. Your tubes are now unloaded! Pause to load them see the next page for details. If you wait too long. Each press of the Selector adds or subtracts one weapon. Holy Loch. The Mk 48 torpedo is an excellent all-around weapon. Selecting weapons for your sub is an important decision. Weapons Handling: To add or subtract weapons from your boat.

You will need to return here periodically. Since this is a dedicated-purpose launcher. Keyboard Overlay: This is provided only for "Battle". Some submarine classes have special-purpose tubes or weapons. The slower you move. When you pause.

XO's Ship Status Report: Here you can examine the state of your boat and change the weapon loadouts in your tubes. Battle Stations: This option starts the battle. This option is not available if you encountered enemy naval forces here. As you move faster your detection range decreases while the enemy can hear you farther away. Continue on Course: This returns you to Strategic Transit in the Norwegian Sea theater.

You normally travel at cruising speed 15 kts. Stingers have a special weapons area in the sail with a mast launcher. Reviewing Mission Orders: You can examine the last orders received. To change weapon loadout. VLS tubes can only be loaded and unloaded at port. The map shows only the latest sightings of enemy forces. See the Technical Supplement for map colors and symbols.

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Cruising Maneuver Options: As new sightings occur your map is automatically updated. Computer Log: This allows you to save the game. Finding the enemy. It's available only if you encountered Many times sightings of enemy forces are hours. Do NOT use the keyboard overlay controls when cruising.

It's unwise to place much trust in old sightings. This gives you access to the Attack Center where you can examine your ship. The map symbol changes color or shape to show the "age" of each sighting. Strategic Maneuvers pgs for more informa- tion and advice. To freeze time in your cruise. Torpedo Tubes Loaded? To do this. If it moves toward the NATO end. If your target is enemy warships. If the enemy encountered was the objective mentioned in your orders.

Needless to say. If the dividing line on the gauge moves toward the "WP" Warsaw Pact" end then the Pact is doing better. If the enemy encountered was not your objective. Before entering battle. If the dividing line moves entirely to one or the end. You won 't get a second chance! A red and blue bar gauge is displayed between missions. Are Your make a habit to pause and set up a starting tube load immediately after leaving port.

This happens automatically. At the eastern end is the great island depot of NATO naval forces. It may also give you insights into enemy acitivity. Captain's Briefing: The Norwegian Sea Theater Introduction For those captains unfamiliar with the military situation in this theater. Heavy vehicles. It grudgingly admits to common cause with NATO in time of war. These tiny islands. This theater is a nautical "no-man's land" between areas of vital strategic interest to each side.


Iceland is well beyond this range. The Faeroes are a similar situation. Perspective through the North Atlantic to European ports.

Canadian bases in Nova Scotia and Newfoundland. Great Britain. The middle area between Greenland and Britain is the danger zone.

Danish terri- tory. Russia's nuclear deterrent requires control of the coastal seas near Murmansk and Arkhangel'sk. Norway is an active member of NATO. The big naval and air bases in Scotland not only face the convoy routes. The western end of this convoy route is guarded by US naval bases on the east coast.

On the other hand. Fortunately the Faeroes are within reach of the jet fighter-bomber bases in Great Britain. Its long coastline provides a series of air and naval bases that command the Norwegian Sea Theater. American aircraft can use the large Keflavik airbase for naval patrol bombers. Icelandic bases lack the large. Iceland is an independent and peace-loving island nation. Norway does not garri. Unless these aircraft are destroyed it would be suicide for any surface warship group to approach too closely.

September extend air and naval power deeper and deeper into the Norwegian Sea. In wartime these bases could make life diHicult to impossible for Soviet ships moving south toward the Atlantic. The Secretary of the Navy John Lehman said: N to NATO. The in naval warfare victory traditionally goes to the bold leader. Offense at Sea: Narvik boasts an excel. Defense at Sea: It could Even if American strategists became more cautious in a real shooting war.

Norway is very narrow at This new policy. Russia's main defense here is a vast series of airbases around Murmansk on the Kola Peninsula.

I cannot conceive of a NATO war in which we would and perhaps might not arrive at all. Surrounded by mountains and glaciers. The area is also critical to other surface and submarine forces. Most importantly. Norway would wel- come NATO troops. What we The first natural "bastion" to halt a Russian advance into Norway is at must do is to seek out and destroy the Soviet capac- Narvik. Soviet naval aviation bombers flying from the Iceland-United Kingdom gap.

The primary task of naval forces in this area is to sink any Soviet A could take months. Huge numbers of reconnaissance and missile bombers. An overland advance strength in the Reagan Administration The northernmost bases.

A submarine here could intercept enemy vessels coming and going. Once a war starts. Above all.

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Murmansk and surrounding regions on the Kola Peninsula have expanded into a vast complex of air. The boomers hold the final nuclear deterrent of the Soviet Union. The first few hundred miles of this line are exposed to air and missile attacks from Norway. It is. In comparison. Murmansk is connected to the rest of the Soviet Union by a long rail line running southward along the Finnish border and the White Sea coastline.

The Greenland Sea: This area between Greenland and Spitsbergen is the "open flank" of the Theater. In good weather. ABM warning systems. Spitsbergen is officially Norwegian.

Arkhangel'sk is better protected from the elements and further south. It is much further north than Murmansk.

Over the years since WWII. SSBNs enjoy this area. Arkhangel'sk is served by a much more extensive rail network. Northern Seas: Russia regards the Barents Sea as her private lake. Guarding the "boomer bastions" remains the prime directive of the Red Banner Northern Fleet.

In addition to this defensive duty. The victory may not come quickly. Now Soviet ships and subs can steam into the North Atlantic with impunity. And finally. Southern Seas: If the Soviet Navy can cut the convoy lines from America to Europe. ASW groups.

Initially NATO airbases. Soviet Northern Fleet naval aviation cannot easily stretch its range to reach the convoys. All other operations are secondary to this goal. American nuclear attack. Long engagements with secon- dary opponents depletes your limited ammo.

End Run Ambush: In this technique. Although you might think a stern approach is good against enemy vessels without a towed array or VDS. Sometimes it's obvious. Chasing phantoms allows the real target to escape. Of course passing up big.

Sprint and drift is an excellent way to intercept an enemy force. The sprints eat up large distances. As a rule.

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Intercepting enemy nuclear subs is much more difficult. Other times. Your first major problem is finding the enemy. Once in position you can move dead slow or drift. Strategic Maneuvers Winning the War In this war. Best of all. The ideal position is ahead and to the side of the enemy. Doing this helps the war effort. Taking down a brand new nuclear sub is worth the time too.

Watching the enemy's course long enough will give them away. ComSubLant actually wants you to clean their clocks! Classic Stratagems Modern attack subs have two classic techniques for finding and engaging the enemy: Even with occasional drifts.

Sprint and Drift: Here you sprint at flank speed 30 knots or more. Th is phase is basically View of Battle a sensor duel: The"Red Banner" low mix. When you do engage enemy forces. Submarine Escorts: Russian surface ship groups often include one or more submarines. This force can be either surface ships. If it does. The slower groups. Usually it breaks away at some point.

First you attempt to identify and localize the enemy. In very rare cases Spetsnaz may be carried in nuclear boats. Spetsnaz Operations: Russian commandos Spetsnaz are generally trans- ported by submarine to their target. Typically it sails in front of the main body. Once a firing solution is obtained the attack phase beg ins.

A group will include a few modern.

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Groups of all powerful and modern ships. It is rare for this covering group to escort the main force the entire distance. Covering Groups: When a Russian force sorties from port it may be supported by a second. In some cases a separate submarine group of one to four boats will either escort surface sh ips or "sweep" the waters surrounding them. The Task Force: Russian surface task forces are built around a standard high. If it doesn 't. With today's deadly weapons.

The faster groups. The best attack is therefore quick. Ideally the attacker does not reveal his position during the attack. Effective use of both defensive and offensive assets simultaneously is the true test of your battle skills. Now self-preservation becomes an overriding consideration.

A well-planned attack keeps the target unaware of attack until the last possible moment. If you alerted the target or if other enemy units are in the area. Once the attack is delivered. This phenomenon is "convergence". Successful captains understand the capabilities and limitations of their sonar.

Using Sonar and Other Sensors The purpose of sonar and other sensors is to find the enemy. This is your main advantage. But as sound waves dive deeper. This increasing pressure "bends" sound upward a "positive gradient". Exploiting these local changes gives you a large bag of tactical ''tricks'' to use against the enemy.

If you give it away. A unique aspect of this is that regardless of what angle sound starts downward. American submarines are. Of all the sensors on a submarine.

The Curving Paths of Sound: The temperature changes mentioned above cause sound waves traveling downward to "bend" toward the bottom at a steeper and steeper angle a "negative gradient".

Above or near the layer. Below the layer. If water temperature and depth were Sound and Sonar constant. As water gets colder. Sonar is sound moving through water. Typically the ocean is warmest near the surface about 10 to 20"C. This sudden change is the ''thermocline''.

Further- more. The wave thus curves down. Converging sounds cause "shadow zones" where no sounds can reach. They also bounce Higher Pressure: The low water temperature and low salinity near the icepack result in a very high layer. A submarine-to- submarine duel among ice floes often means a close-in "knife fight".

Detection ranges are therefore considerably less. The stronger the layer. If your sub is above the layer.

These deep ridges also interfere with sound transmission. Pack Ice the Arctic Icecap: Beneath the arctic ice pack it is very quiet. Pressure Ducts: Sound waves "bounce" off the un- Convergence derside ofthe ocean surface.

The irregular bottom of the ice pack stops nearly all ducting. Isothermal conditions are more likely in shallow water or near the surface in drift ice. A sub's towed array. The propellers and wake of a ship or sub disturb the water directly astern. In exceptional cases. A sub- marine moving in this shadow zone is effec- Cotder Water: Negative Gradient tively invisible.

Ocean Surface You can use convergence to your advan- tage. Drift Ice Ice Floes: In ice floes the lower water temperature and reduced salinity from melting ice often result in a weaker layer at a higher depth. The "best" sound conditions are near shallow ridges or open water. Shallow Water: In shallow waters a layer may not exist.

Shadow zones typically occur Temperature. Isothermal Sound: In rare cases water temperature and pressure changes balance. Since towed arrays are the ultimate listening tool beneath the layer. In general After all..

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